All precons





Commander Precon
Turtle Power!
Teenage Mutant Ninja Turtles(tmt)
March 6, 2026
Power level
2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence169 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Treasure generators1
Minor treasure1
Other acceleration3
No cards in Mana dorks, Other acceleration
Commander Synergy+2ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion2
Value engines8
No cards in Wheels, Synergy support
Artifact/enchantment removal2
Spot removal8
Board wipes4
Stax & hate1
Protection1
No cards in Counterspells, Graveyard hate, Land destruction, Edict effects, Soft interaction
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Basic lands5
Other1
No cards in Fast & check lands
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces7
Win conditions1
Combat threats11
Sacrifice outlets2
Token generators13
Clone effects1
Mass reanimation1
Enablers1
Other1
No cards in Combo pieces, Drain effects, Reanimation, Extra turns, Extra combats, Group slug, Damage multipliers, Alternate win strategies
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
Markers
Learn more →✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
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+1/+1 Counters27 cards
27 counter synergies. Grow creatures over time for massive threats.
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Legends Matter20 cards
20 legendary synergies. Legends in the deck grow stronger together.
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How does a customized list compare?
Import a modified Turtle Power! to see how changes affect power level, bracket, and the vector profile.