Documentation

A deep dive into how ScryCheck analyzes your deck

Overview

ScryCheck analyzes Commander decks using a multi-stage pipeline that evaluates card quality, synergy, combo potential, and mana efficiency to produce a power level rating from 1-10.

The system is designed to be transparent: every score contribution can be traced back to specific cards and their roles in your deck.

5
Scoring Vectors
50K+
Known Combos
30+
Detectable Themes

Scoring Pipeline

When you submit a deck, it goes through these stages:

1

Card Parsing

Parse deck list, identify commanders, normalize card names against Scryfall data

2

Card Rating Lookup

Each card is looked up in our ratings database. Cards are tagged with roles (tutor, removal, fast_mana, etc.)

3

Vector Calculation

Tagged cards contribute points to 5 vectors: Speed, Consistency, Interaction, Mana Base, Threats

4

Combo Detection

Deck is checked against Commander Spellbook's 50K+ combo database

5

Theme Detection

Pattern matching identifies archetype themes (Aristocrats, Wheels, Stax, etc.)

6

Power Level Calculation

Vectors + combos + card quality = base score, then capped by cEDH signature requirements

7

Bracket Assignment

Hard gates (Game Changers, MLD, 2-card combos) set minimum bracket, power level can push higher

Vector Breakdown

All vectors use a 0-100 scale. Scores 0-50 are below average, 50-70 are focused, 70-85 are optimized, and 85+ are cEDH-level. Each vector is composed of subcategories with color-coded thresholds (red/yellow/green).

Speed (0-100)

How fast can your deck develop? Measures mana acceleration — fast mana, dorks, rocks, and ramp.

How it's calculated:

  • Fast Mana (Sol Ring, Mana Crypt, Moxen): +8-12 points each
  • Efficient Rocks (2-CMC rocks): +4-6 points each
  • Mana Dorks: +3-5 points each
  • Land Ramp: +2-4 points each
  • • Threshold: 3+ fast mana sources for green status

Fast Mana

Sol Ring, Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal

Mana Rocks

Arcane Signet, Fellwar Stone, Talisman cycle, Mind Stone

Mana Dorks

Birds of Paradise, Llanowar Elves, Deathrite Shaman

Treasure Generators

Dockside Extortionist, Smothering Tithe, Pitiless Plunderer

Consistency (0-100)

How reliably can you find and execute your key pieces? Tutors, draw engines, and cantrips all contribute.

How it's calculated:

  • Efficient Tutors (Demonic, Vampiric): +10-15 points each
  • Draw Engines (Rhystic, Sylvan Library): +8-12 points each — these bury the table
  • Cantrips & Burst Draw (Brainstorm, Ponder): +3-5 points each — card replacement
  • Recursion: +4-6 points each
  • • Threshold: 5+ tutors for green status at cEDH level

Tutors

Demonic Tutor, Vampiric Tutor, Worldly Tutor, Enlightened Tutor

Draw Engines

Rhystic Study, Necropotence, Sylvan Library, Skullclamp

Cantrips & Burst

Brainstorm, Ponder, Night's Whisper, Sign in Blood

Wheels

Wheel of Fortune, Windfall, Echo of Eons

Scry & Surveil

Sensei's Divining Top, Scroll Rack, scry lands

Recursion

Eternal Witness, Regrowth, Underworld Breach

Interaction (0-100)

Can you disrupt opponents and protect your own plan? Critical for reaching cEDH levels.

How it's calculated:

  • Free Counterspells (Force of Will, Pact): +10-15 points each
  • Efficient Removal (Swords, Path): +6-8 points each
  • Board Wipes: +4-6 points each
  • Stax Pieces: +5-8 points each
  • • Low interaction (<5 pieces) caps power level at 7.5

Counterspells

Force of Will, Fierce Guardianship, Mana Drain

Spot Removal

Swords to Plowshares, Path to Exile, Abrupt Decay

Stax & Hate

Opposition Agent, Drannith Magistrate, Rule of Law

Mana Base (0-100)

Land quality and fixing. Measures fetches, duals, shocks, and premium lands. Taplands are penalized.

How it's calculated:

  • Fetchlands: +5-7 points each
  • Dual/Shock Lands: +4-6 points each
  • Utility Lands (Urza's Saga, Ancient Tomb): +6-10 points each
  • Taplands: -2-4 points each (penalty)
  • • Mono-colored decks get adjusted expectations

Fetchlands

Flooded Strand, Polluted Delta, Verdant Catacombs

Premium Lands

Original duals, shocks, City of Brass, Mana Confluence

Fast & Check Lands

Blackcleave Cliffs, Drowned Catacomb, Spirebluff Canal

Taplands (Penalized)

Temples, Guildgates, Gain lands — slow you down

Threats (0-100)

How decisively can you close out games? Combos, finishers, and win conditions.

How it's calculated:

  • Detected Combos: +15-25 points per combo (weighted by card count)
  • Win Conditions (Thoracle, Craterhoof): +10-15 points each
  • Sacrifice Outlets: +5-8 points each
  • Drain Effects (Blood Artist): +4-6 points each
  • • 2-card deterministic combos provide largest lethality boost

Combo Pieces

Thassa's Oracle, Demonic Consultation, Isochron Scepter

Win Conditions

Craterhoof Behemoth, Torment of Hailfire, Approach

Sacrifice Outlets

Phyrexian Altar, Ashnod's Altar, Goblin Bombardment

Power Level Scale

ScryCheck rates decks on a 1-10 scale with decimal precision. The base level comes from total score, then modifiers and caps are applied based on deck characteristics.

Score → Power Level Thresholds:

1-2
0-150
3-4
150-290
5-6
290-440
7-8
440-610
9-10
610+

Competitive Tier

10
cEDH

Hyper-efficient. Consistency on a card-for-card basis. Turn 2-3 wins possible.

9
Fringe cEDH

Every card matters. Multiple plays from Turn 1. Ready to interact instantly.

Optimized Tier

8
High Power

Specific gameplan with tight curve. Can threaten wins as early as Turn 3-4.

7
Playing with Power

Refined to best cards for the strategy. Efficient ramp, draw, and land base.

Tuned Tier

6
Deck With a Plan

Definite strategy with focused synergies. Contains at least one hard wincon.

5
Upgraded Precon

Broad strategy with goodstuff cards. Better mana but still inefficient.

Focused Tier

4
Strong Precon

Tighter design but rough mana base. May have a 3+ card combo wincon.

3
Precon

2-3 basic strategies. Inefficient mana base with taplands. Battlecruiser gameplay.

Unfocused Tier

2
Commander-Dependent

Relies heavily on commander. Fragile combos, lots of taplands.

1
Random Pile

Conforms to color identity and card limits. No cohesive strategy or mana curve.

cEDH Signatures

Key Insight: cEDH requires the complete package. A deck can't reach 9-10 with just one strong axis — it needs multiple "signatures" that indicate true competitive viability.

Signature Count → Power Cap:

0-2
Cap: 7.5
3-4
Cap: 8.5
5-6
Cap: 9.5
7+
No cap

The Signatures:

Speed
  • • High: 80+ velocity (+1 sig)
  • • Elite: 90+ velocity (+2 sig)
Interaction
  • • High: 8+ interaction pieces (+1 sig)
  • • Elite: 12+ interaction pieces (+2 sig)
Combos
  • • Redundancy: 3+ combo lines (+1 sig)
  • • Compact: 2-card deterministic win (+2 sig)
Tutors
  • • High: 5+ tutors (+1 sig)
  • • Elite: 8+ tutors (+2 sig)
Mana Curve
  • • Efficient: ≤2.5 avg CMC (+1 sig)
  • • Optimal: ≤2.2 avg CMC (+2 sig)
Card Quality
  • • Elite: 550+ score (+1 sig)
  • • Premium: 650+ score (+2 sig)

Commander Brackets

ScryCheck estimates your deck's Commander Bracket based on theofficial WotC guidelines .

How Brackets Work:

Hard Gates set the minimum bracket based on deck contents. Power level can push the bracket higher than the hard gate minimum, but never lower.

Bracket 5 (cEDH)— Fully optimized competitive decks. Power level 9.0+.
Bracket 4— 4+ Game Changers, MLD, or deterministic 2-card combos.
Bracket 3— 1-3 Game Changers, or any 2-card combo. Most “7s” live here.
Bracket 2— Upgraded precons. Synergy focus, no Game Changers.
Bracket 1— Precons and very casual decks. Theme over power.

Game Changers

Game Changers are cards identified by WotC as having outsized impact on Commander games. Their presence establishes minimum bracket requirements.

Hard Gates:

  • 1-3 Game Changers: Minimum Bracket 3
  • 4+ Game Changers: Minimum Bracket 4
  • Any Mass Land Denial: Minimum Bracket 4
  • Any 2-Card Deterministic Combo: Minimum Bracket 3
Fast Mana (9)

Ancient Tomb, Chrome Mox, Grim Monolith, Lion's Eye Diamond, Mana Vault, Mishra's Workshop, Mox Diamond, Gaea's Cradle, Serra's Sanctum

Efficient Tutors (12)

Demonic Tutor, Vampiric Tutor, Imperial Seal, Mystical Tutor, Enlightened Tutor, Worldly Tutor, Gamble, Crop Rotation, Natural Order, Survival of the Fittest, Intuition, Gifts Ungiven

Resource Engines (9)

Rhystic Study, Smothering Tithe, Necropotence, Ad Nauseam, Bolas's Citadel, Consecrated Sphinx, Seedborn Muse, Jeska's Will, The One Ring

Stax/Denial (9)

Drannith Magistrate, Opposition Agent, Narset Parter of Veils, Notion Thief, Grand Arbiter Augustin IV, Humility, The Tabernacle, Field of the Dead, Glacial Chasm

Combo Detection

ScryCheck uses the Commander Spellbook database to detect combos in your deck. Each combo adds to your Threats score.

Combo Statistics:

  • 50,000+ documented combos
  • • 2-card through 6+ card combinations
  • • Infinite mana, damage, tokens, mill, and more
  • • Direct links to combo explanations

Combo Weighting

Not all combos are equal. ScryCheck weights combos based on three factors:

Card Count
  • • 2-card: 100% weight
  • • 3-card: 70% weight
  • • 4-card: 40% weight
  • • 5+ card: 20% weight
Outcome Type
  • • Instant Win: 100%
  • • Deterministic: 90%
  • • Resource: 60%
  • • Value: 30%
Redundancy

Combos that share pieces with other combos get a +20% bonus for increased consistency.

Example: Thoracle + Demonic Consultation (2-card, instant win, shares Thoracle with Tainted Pact) = 1.0 × 1.0 × 1.2 = 1.2 weight

Theme Detection

ScryCheck identifies deck archetypes and themes by looking at card patterns, creature types, keywords, and known synergy packages.

Theme Strength Levels:

Strong
Core strategy
Moderate
Notable presence
Light
Minor support

Detection Methods:

Keyword Themes

Detected by card text: Aristocrats (death triggers), Wheels (discard + draw), Landfall, Tokens, +1/+1 Counters, etc.

Tribal Themes

Detected by creature type density: Elves, Goblins, Zombies, Dragons, etc.

Card-List Themes

Detected by specific staples: Food Chain, Ad Nauseam, Cheerios, Sunforger Package, Consultation/Thoracle (requires both enabler + payoff)

AI Insights

ScryCheck uses GPT-4o to provide personalized deck analysis beyond what static rules can offer. AI insights are generated on-demand and cached for performance.

Strategy Summary

What your deck is trying to do, in plain English. Identifies primary win conditions and play patterns.

Role Coverage

Analyzes strengths (what your deck does well) and gaps (roles that may be missing or underrepresented).

Synergy Clusters

Identifies groups of cards that work well together. Also flags anti-synergies and potential trap cards.

Recommendations

Targeted add/cut suggestions based on your deck's strategy and identified weaknesses.

Input Formats

Supported Formats:

Paste List

One card per line. Quantities optional:

Sol Ring
1 Mana Crypt
4 Island
Demonic Tutor

Import URL

Paste a link from:

  • • Moxfield (moxfield.com/decks/...)
  • • Archidekt (archidekt.com/decks/...)

FAQ

Why is my deck rated lower/higher than expected?

Power level is subjective! ScryCheck focuses on card quality, combo potential, and mana efficiency. A deck can feel powerful due to piloting skill or local meta, even if the raw card analysis suggests otherwise. The ±margin shows our confidence range.

What does “Confidence” mean?

Confidence indicates what percentage of your cards have known ratings. Higher confidence means more of your deck was recognized. Newer or obscure cards may not be rated yet.

Why is my Mana Base score negative?

The Mana Base score can go negative if your deck has too many taplands or an unusual land count. It represents land quality relative to format expectations — not mana acceleration (that's Speed).

How are decks stored?

When you analyze a deck, results are saved with a unique hash. Decks with identical card lists share the same URL, making it easy to share your analysis. You can re-analyze at any time to get updated scores.

Why doesn't my commander show synergy bonuses?

Commander synergy detection covers ~200+ popular commanders. If your commander isn't recognized, the deck is still analyzed normally — you just won't see commander-specific bonuses or archetype adjustments.

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