All precons



Commander Precon
Revival Trance
Final Fantasy(fin)
June 13, 2025
Power level
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence246 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp2
Treasure generators3
Other acceleration3
No cards in Mana dorks, Other acceleration, Minor treasure
Commander Synergy+2ⓘ
Tutors2
Draw engines2
Cantrips & burst draw7
Wheels1
Scry & Surveil1
Recursion15
Value engines7
No cards in Synergy support
Spot removal7
Graveyard hate3
Board wipes4
Protection1
No cards in Counterspells, Artifact/enchantment removal, Land destruction, Stax & hate, Edict effects, Soft interaction
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands7
Basic lands3
No cards in Fast & check lands
Combat Damage Synergy+12ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions4
Combat threats5
Sacrifice outlets2
Token generators4
Mass reanimation1
No cards in Combo pieces, Drain effects, Reanimation, Clone effects, Extra turns, Extra combats, Group slug, Damage multipliers, Enablers, Alternate win strategies
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
Markers
Learn more →✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)20 cards
This deck uses the graveyard as a primary resource.
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Reanimator11 cards
11 reanimation effects. Recur creatures and key permanents from the graveyard.
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Legends Matter18 cards
18 legendary synergies. Legends in the deck grow stronger together.
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How does a customized list compare?
Import a modified Revival Trance to see how changes affect power level, bracket, and the vector profile.