All precons
Terra, Herald of Hope
Commander Precon

Revival Trance

WBR
Final Fantasy(fin)
June 13, 2025
Power
3.3
Bracket
B2
Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence195 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10
Fast mana2
1+10
3R+2
Mana rocks7
2+6
2+5
2+5
2+2
2+1
3+4
3+2
Land ramp2
1+5
4+1
Other acceleration1
6W+1
Treasure generators3
1BR+4
1BR+2
3B+3
No cards in Mana dorks, Minor treasure, Other acceleration
Commander Synergy (1 groups)+1
Draw engines5
2+5
RW+5
2B+5
1RW+2
2B+1
Cantrips & burst draw10
2+2
1B+2
1W+2
2+1
2R+2
3R+4
1RWB+2
4+1
5R+2
4RR+1
Wheels2
3R+2
5R+10
Recursion13
W+7
BB+2
WB+1
RWB+2
2B+1
3B+6
2BB+1
2RW+1
4W+2
4WW+4
5B+2
5R+1
5BB+2
Value engines8
B+3
2R+5
1BR+2
3R+2
3R+2
2WW+1
3B+1
5BR+5
No cards in Tutors, Scry & Surveil, Synergy support
Spot removal7
1WB+2
BBR+2
RWB+2
1WB+2
2WW+1
5WW+3
7+2
Graveyard hate1
3B+6
Board wipes2
3WW+2
RRWWWBB+6
Edict effects1
3BB+2
Protection1
2+4
No cards in Counterspells, Artifact/enchantment removal, Land destruction, Stax & hate, Soft interaction
Mana Acceleration (13 sources)+1
Fetchlands3
+7
+7
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+4
No cards in Fast & check lands
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
Commander Synergy (1 groups)+1
Synergy pieces13
B+8
WB+1
1RW+2
2B+1
3B+6
2BB+1
2RW+1
4R+2
5R+3
4WW+2
5R+1
4RR+1
6W+1
Win conditions1
7BB+6
Combat threats2
1R+6
3R+2
Sacrifice outlets2
2B+1
+4
Drain effects1
5BR+5
No cards in Combo pieces, Token generators, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Consistency88Mana base85Threats80

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

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Reanimator12 cards

12 reanimation effects. Recur creatures and key permanents from the graveyard.

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Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

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How does your upgraded version compare?

Import your modified Revival Trance to see how your upgrades changed the power level, bracket, and vector profile.