All precons
Zedruu the Greathearted
Commander Precon

Political Puppets

WUR
Commander 2011(cmd)
June 17, 2011
Power
3.9
Bracket
B2
Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence256 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+5
2+2
3+3
6+1
Mana dorks1
5R+2
Land ramp1
2+2
No cards in Other acceleration, Treasure generators, Minor treasure, Other acceleration
Draw engines5
1W+3
2+3
UR+2
XUU+2
1URW+5
Cantrips & burst draw8
U+6
2+2
1U+2
1U+2
2U+1
2U+1
2U+1
2W+1
Recursion1
3UR+1
Value engines1
6+1
Synergy support1
6W+1
No cards in Tutors, Wheels, Scry & Surveil
Control Strategy Bonus (26.7 interaction cards)+30
Counterspells4
U+8
W/UW/U+1
1UU+3
2UU+9
Spot removal16
W+7
W+7
1W+5
1U+2
1R+1
1R+1
2R+5
2R+5
1WW+5
2U+5
2U+1
2W+1
2U+1
3R+2
4U+5
3URW+1
Graveyard hate1
1W+1
Board wipes4
1R+2
2WW+7
U/RU/RU/RU/RU/R+5
4WW+5
Stax & hate4
1W+1
2U+4
2W+4
3W+5
Edict effects1
4WW+5
Protection7
2+6
1U+5
2U+5
3+3
1WU+2
2U+1
2RR+2
No cards in Artifact/enchantment removal, Land destruction, Soft interaction
Fetchlands2
+5
+5
Premium utility lands1
+5
Taplands3
+2
+2
+2
Basic lands3
+12
+8
+8
No cards in Dual & shock lands, Fast & check lands, Utility lands
Tempo Control (lockout lethality)+20
Combat Damage Synergy: 1 haste enabler+2
Synergy pieces1
2W+5
Win conditions3
2UU+5
2RW+4
5RRR+6
Combat threats8
R+5
2U+1
W/UW/UW/U+1
2U+1
1URW+2
3W+2
3URW+1
6W+1
Token generators2
4RR+4
5R+2
No cards in Combo pieces, Sacrifice outlets, Drain effects, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Interaction94Threats62Mana base49

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Prison8 cards

8 prison effects. Lock opponents out of the game entirely.

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Pillowfort6 cards

6 pillowfort effects. Discourage attacks while building your win condition.

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Theft6 cards

6 steal effects. Turn opponents' threats against them.

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How does your upgraded version compare?

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