All precons
Teferi, Temporal Archmage
Commander Precon

Peer Through Time

U
Commander 2014(c14)
November 7, 2014
Power
2.6
Bracket
B3
Commander
2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence146 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10
Fast mana1
1+10
Mana rocks9
0+8
2+4
2+2
3+5
3+4
3+2
4+6
4+2
6+1
Other acceleration1
2+5
No cards in Mana dorks, Land ramp, Treasure generators, Minor treasure, Other acceleration
Draw engines4
1U+1
3UU+1
5U+2
3UUU+1
Cantrips & burst draw15
2+2
1U+1
2U+2
X2U+2
2U+2
2U+1
2U+1
2UU+2
2UU+1
4U+3
4U+2
4U+2
4UU+2
4UU+1
5UU+2
Recursion3
2U+2
4U+1
9+3
Value engines3
3UU+4
5U+5
6+1
No cards in Tutors, Wheels, Scry & Surveil, Synergy support
Counterspells2
2U+1
2UU+2
Spot removal11
U+5
1U+2
1U+2
3+2
XUUU+2
3U+5
3UU+2
3UU+2
6+6
6U+2
6UU+1
Graveyard hate1
0+4
Board wipes3
1U+8
2U+1
4+7
Stax & hate2
4UU+2
7UU+1
Protection7
1U+5
2+4
1U+2
4+10
4U+1
4UU+2
4UU+1
No cards in Artifact/enchantment removal, Land destruction, Edict effects, Soft interaction
Mono-Color Mana Base (no fixing needed)+7
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+31
No cards in Fetchlands, Dual & shock lands, Fast & check lands, Premium utility lands, Taplands
Tempo Control (lockout lethality)+10.8
Synergy pieces5
2UU+6
4UU+1
5UUU+1
7UU+1
7UUU+5
Win conditions1
9+2
Combat threats3
3+5
1UU+1
3UU+1
Token generators3
1UU+4
3U+4
3UU+4
No cards in Combo pieces, Sacrifice outlets, Drain effects, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.6 (Bracket 1)+Game Changers Bracket 3
Interaction81Mana base52Consistency49
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Morph8 cards

8 morph creatures. Hide your threats face-down for surprise reveals.

,,,,
Bounce6 cards

6 bounce effects. Return permanents to hand for tempo advantage.

,,,,

How does your upgraded version compare?

Import your modified Peer Through Time to see how your upgrades changed the power level, bracket, and vector profile.