All precons
Marath, Will of the Wild
Commander Precon

Nature of the Beast

WRG
Commander 2013(c13)
November 1, 2013

Power level

2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence139 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana dorks1
Land ramp2
Other acceleration1
Other acceleration1
No cards in Mana rocks, Treasure generators, Minor treasure
Tutors3
Draw engines4
Cantrips & burst draw3
Recursion3
Value engines3
Synergy support3
No cards in Wheels, Scry & Surveil
Artifact/enchantment removal2
Spot removal10
Land destruction1
Board wipes4
Stax & hate2
Protection4
Soft interaction2
No cards in Counterspells, Graveyard hate, Edict effects
Fetchlands2
Premium utility lands2
Utility lands12
Taplands9
Basic lands3
No cards in Dual & shock lands, Fast & check lands
Combat Damage Synergy+6
Combo pieces1
Synergy pieces6
Win conditions5
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators2
Group slug1
Enablers2
No cards in Reanimation, Clone effects, Extra turns, Extra combats, Damage multipliers, Mass reanimation, Alternate win strategies

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game Changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Beast Tribal13 cards

13 beast creatures detected. Tribal synergies can create powerful board states.

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Cycling10 cards

10 cycling cards. Smooth draws while triggering cycling payoffs.

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How does a customized list compare?

Import a modified Nature of the Beast to see how changes affect power level, bracket, and the vector profile.