All precons



Commander Precon
Mind Seize
Commander 2013(c13)
November 1, 2013
Power level
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence150 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks1
Land ramp1
Other acceleration2
Other acceleration1
No cards in Mana dorks, Treasure generators, Minor treasure
Tutors1
Draw engines6
Cantrips & burst draw9
Wheels4
Scry & Surveil1
Recursion4
Value engines4
No cards in Synergy support
Counterspells2
Artifact/enchantment removal1
Spot removal7
Board wipes5
Stax & hate4
Edict effects1
Protection4
Soft interaction2
No cards in Graveyard hate, Land destruction
Fetchlands2
Premium utility lands2
Utility lands4
Taplands10
Basic lands3
No cards in Dual & shock lands, Fast & check lands
Combat Damage Synergy+8ⓘ
Synergy pieces3
Win conditions5
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators2
Clone effects2
Extra combats1
Group slug1
Enablers1
Alternate win strategies1
Other4
No cards in Combo pieces, Reanimation, Extra turns, Damage multipliers, Mass reanimation
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug8 cards
8 group hug effects. Help everyone while quietly advancing a win plan.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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How does a customized list compare?
Import a modified Mind Seize to see how changes affect power level, bracket, and the vector profile.