All precons
Saheeli, Radiant Creator
Commander Precon

Living Energy

URG
Aetherdrift(dft)
February 14, 2025
Power
5.4
Bracket
B3
Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence350 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana2
1+10
3+1
Mana rocks7
2+6
2+5
2+4
2U+5
3+4
3+3
3+1
Mana dorks2
2+4
1G+1
Land ramp3
G+1
3G+2
4+1
Other acceleration2
3G+4
4RR+1
Minor treasure1
5G+2
No cards in Treasure generators, Other acceleration
Commander Synergy (1 groups)+1
Draw engines5
1U+2
2G+1
2UU+5
3GG+5
6+3
Cantrips & burst draw7
2+2
1GU+2
3U+2
3U+2
3U+2
4+1
4RR+1
Wheels1
2U+4
Recursion1
+5
Value engines8
1U/RU/R+5
2U+3
4+5
1GUR+4
4+2
3G+1
5+2
4G+1
No cards in Tutors, Scry & Surveil, Synergy support
Counterspells2
1U+8
1UU+6
Spot removal8
1U+5
2+2
2R+5
3G+7
2RR+2
3UU+5
6+5
5UU+6
Graveyard hate1
1+8
Board wipes3
2RR+7
4RR+1
8R+5
Protection2
2+6
4UU+1
No cards in Artifact/enchantment removal, Land destruction, Stax & hate, Edict effects, Soft interaction
Mana Acceleration (16 sources)+4
Fetchlands1
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+6
Other1
3+2
No cards in Fast & check lands
4 Combo Families (4 lines, Consistency: 40%)+28
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+2
Combo pieces7
4+8
1GUR+2
3G+1
3G
3RR+5
4UU+2
4GGG+1
Synergy pieces13
1+4
1R+4
2G+4
1U/RU/R+4
1UR+4
GUR+4
3+4
2U+2
2UU+4
2UU+4
2RR+2
3GG+4
9+4
Win conditions1
4G+1
Combat threats1
2G+1
Drain effects2
1R+3
4RR+1
Other1
6+3
No cards in Sacrifice outlets, Token generators, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats93Mana base85Interaction79

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo 1
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes7 total

Energy25 cards

25 energy cards. Accumulate and spend energy for powerful effects.

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Artifacts Matter17 cards

17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos4 total

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How does your upgraded version compare?

Import your modified Living Energy to see how your upgrades changed the power level, bracket, and vector profile.