All precons



Commander Precon
Limit Break
Final Fantasy(fin)
June 13, 2025
Power
3.7
Bracket
B2
Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence238 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration3
Treasure generators2
No cards in Minor treasure, Other acceleration
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines9
Cantrips & burst draw5
Recursion6
No cards in Tutors, Wheels, Scry & Surveil, Value engines, Synergy support
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection8
No cards in Counterspells, Graveyard hate, Land destruction, Edict effects, Soft interaction
Mana Acceleration (13 sources)+1ⓘ
Fetchlands2
+7
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
No cards in Fast & check lands
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces15
Win conditions1
Combat threats4
Token generators1
No cards in Combo pieces, Sacrifice outlets, Drain effects, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base86Interaction81Threats80
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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Voltron (Commander)16 cards
This deck is built around equipping or enchanting the commander for commander damage.
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