All precons



Commander Precon
Hail, Caesar
Fallout(pip)
March 8, 2024
Power level
4.8±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence329 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators3
Other acceleration1
No cards in Mana dorks, Minor treasure
Commander Draw Engine+10ⓘ
Draw engines5
Cantrips & burst draw2
Recursion3
Value engines16
No cards in Tutors, Wheels, Scry & Surveil, Synergy support
Artifact/enchantment removal1
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate1
Protection1
Soft interaction2
No cards in Counterspells, Land destruction, Edict effects
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands5
Basic lands3
No cards in Fast & check lands
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces8
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators16
Clone effects4
Enablers1
No cards in Combo pieces, Reanimation, Extra turns, Extra combats, Group slug, Damage multipliers, Mass reanimation, Alternate win strategies
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
Markers
Learn more →✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)30 cards
This deck generates and leverages a wide board of creature tokens.
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Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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How does a customized list compare?
Import a modified Hail, Caesar to see how changes affect power level, bracket, and the vector profile.