All precons

Commander Precon
Guided by Nature
Commander 2014(c14)
November 7, 2014
Power level
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence280 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp3
No cards in Other acceleration, Treasure generators, Minor treasure, Other acceleration
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines2
Synergy support1
No cards in Wheels, Scry & Surveil
Spot removal6
Board wipes3
Protection3
Soft interaction2
No cards in Counterspells, Artifact/enchantment removal, Graveyard hate, Land destruction, Stax & hate, Edict effects
Mana Acceleration+5ⓘ
Mono-Color Mana Base+4ⓘ
Fetchlands2
Utility lands8
Taplands2
Basic lands1
No cards in Dual & shock lands, Fast & check lands, Premium utility lands
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces7
Win conditions6
Combat threats8
Token generators5
Reanimation1
Alternate win strategies1
No cards in Combo pieces, Sacrifice outlets, Drain effects, Clone effects, Extra turns, Extra combats, Group slug, Damage multipliers, Mass reanimation, Enablers
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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