All precons



Commander Precon
Devour for Power
Commander 2011(cmd)
June 17, 2011
Power
2.7
Bracket
B1
Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence150 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Land ramp3
Other acceleration1
No cards in Mana dorks, Other acceleration, Treasure generators, Minor treasure
Tutors1
Draw engines1
Cantrips & burst draw7
Wheels1
Recursion9
Value engines3
No cards in Scry & Surveil, Synergy support
Counterspells1
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate6
Edict effects5
Protection3
No cards in Artifact/enchantment removal, Land destruction, Soft interaction
Fetchlands1
+5
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+8
+8
+11
No cards in Dual & shock lands, Fast & check lands
Synergy pieces10
Combat threats10
Drain effects1
Token generators2
No cards in Combo pieces, Win conditions, Sacrifice outlets, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Consistency67Interaction64Mana base59
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
,,,,
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
How does your upgraded version compare?
Import your modified Devour for Power to see how your upgrades changed the power level, bracket, and vector profile.