All precons



Commander Precon
Devour for Power
Commander 2011(cmd)
June 17, 2011
Power level
2.6±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence146 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Land ramp3
Other acceleration1
No cards in Mana dorks, Other acceleration, Treasure generators, Minor treasure
Tutors2
Draw engines1
Cantrips & burst draw6
Wheels1
Recursion9
Value engines3
No cards in Scry & Surveil, Synergy support
Counterspells1
Artifact/enchantment removal3
Spot removal4
Graveyard hate2
Stax & hate6
Edict effects2
Protection4
No cards in Land destruction, Board wipes, Soft interaction
Fetchlands1
Premium utility lands1
Utility lands7
Taplands4
Basic lands3
No cards in Dual & shock lands, Fast & check lands
Synergy pieces6
Win conditions4
Combat threats13
Sacrifice outlets1
Drain effects1
Token generators1
Enablers1
No cards in Combo pieces, Reanimation, Clone effects, Extra turns, Extra combats, Group slug, Damage multipliers, Mass reanimation, Alternate win strategies
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
Markers
Learn more →✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron (Commander)15 cards
This deck equips or enchants the commander to deal commander damage.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.
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How does a customized list compare?
Import a modified Devour for Power to see how changes affect power level, bracket, and the vector profile.