All precons
The Mimeoplasm
Commander Precon

Devour for Power

UBG
Commander 2011(cmd)
June 17, 2011
Power
2.7
Bracket
B1
Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence150 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10
Fast mana1
1+10
Mana rocks3
2+4
2+4
2+4
Land ramp3
2G+5
1GG+1
4+1
Other acceleration1
BG+1
No cards in Mana dorks, Other acceleration, Treasure generators, Minor treasure
Tutors1
2B+7
Draw engines1
4BGU+2
Cantrips & burst draw7
U+2
BB+2
1GG+1
3U+6
3B+2
4+1
4U+3
Wheels1
2U+6
Recursion9
1B+4
BB+2
1GG+5
3B+2
2B/GB/G+1
2BGU+5
4B+2
4BB+1
9+3
Value engines3
3U+3
2UU+1
3BG+1
No cards in Scry & Surveil, Synergy support
Counterspells1
1UU+3
Spot removal4
3GG+2
4G+1
4BB+2
6BB+1
Graveyard hate1
1B+4
Board wipes2
3+7
2B+3
Stax & hate6
1UU+2
2U+1
3B+2
2UU+1
4BB+1
5UU+5
Edict effects5
1G+1
2B+3
1BBB+6
4B+2
5BB+5
Protection3
2+6
2U+5
1GG+1
No cards in Artifact/enchantment removal, Land destruction, Soft interaction
Fetchlands1
+5
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+8
+8
+11
No cards in Dual & shock lands, Fast & check lands
Synergy pieces10
B+1
2U+1
3G+2
3B+2
2UU+1
3BB+6
4BB+1
4BB+1
3UUBB+1
9+2
Combat threats10
BG+1
2G+5
2B+2
1GG+1
2GG+2
2BB+2
2BGU+4
3UUB+9
3BGU+1
6BB+1
Drain effects1
5BB+1
Token generators2
4B+2
7+4
No cards in Combo pieces, Win conditions, Sacrifice outlets, Reanimation, Clone effects, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Consistency67Interaction64Mana base59

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)17 cards

This deck uses the graveyard as a primary resource.

,,,,
Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

How does your upgraded version compare?

Import your modified Devour for Power to see how your upgrades changed the power level, bracket, and vector profile.