All precons
Inalla, Archmage Ritualist
Commander Precon

Arcane Wizardry

UBR
Commander 2017(c17)
August 25, 2017

Power level

2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence168 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Other1
No cards in Mana dorks, Land ramp, Other acceleration, Treasure generators, Minor treasure
Commander Synergy+1
Draw engines7
Cantrips & burst draw7
Recursion9
Value engines7
No cards in Tutors, Wheels, Scry & Surveil, Synergy support
Spot removal18
Board wipes4
Stax & hate1
Protection2
No cards in Counterspells, Artifact/enchantment removal, Graveyard hate, Land destruction, Edict effects, Soft interaction
Fetchlands3
Premium utility lands3
Utility lands2
Taplands10
Basic lands3
No cards in Dual & shock lands, Fast & check lands
Tempo Control+11
Combat Damage Synergy+2
Commander Synergy+1
Combo pieces1
Synergy pieces4
Win conditions2
Combat threats3
Drain effects2
Token generators2
Reanimation2
Clone effects1
Enablers2
Other3
No cards in Sacrifice outlets, Extra turns, Extra combats, Group slug, Damage multipliers, Mass reanimation, Alternate win strategies

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game Changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)12 cards

This deck uses the graveyard as a primary resource.

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Wizard Tribal30 cards

30 wizard creatures detected. Tribal synergies can create powerful board states.

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Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

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How does a customized list compare?

Import a modified Arcane Wizardry to see how changes affect power level, bracket, and the vector profile.