All precons
Inalla, Archmage Ritualist
Commander Precon

Arcane Wizardry

UBR
Commander 2017(c17)
August 25, 2017
Power
2.8
Bracket
B1
Commander
UBR
See all Inalla, Archmage Ritualist data
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence164 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10
Fast mana1
1+10
Mana rocks5
2+5
3+5
3+4
3+3
3+2
Treasure generators1
R+3
Other acceleration2
2R+1
4BR+1
No cards in Mana dorks, Land ramp, Other acceleration, Minor treasure
Commander Synergy (1 groups)+1
Draw engines7
UR+2
2U+5
1UB+5
2UUU+2
3UR+2
3UUU+2
2UURR+2
Cantrips & burst draw7
UR+1
2U+2
2U+1
3B+2
3UB+1
4UU+2
6BB+2
Recursion13
1B+1
2R+2
2UU+3
1UBR+2
1UBR+2
4U+5
4B+2
3UB+2
3BB+2
3UR+1
4BR+1
5U+1
4BBB+4
Value engines7
2+2
2R+1
U/BU/BU/BU/B+5
1UBR+4
2UBR+1
4UR+5
4UU+1
No cards in Tutors, Wheels, Scry & Surveil, Synergy support
Counterspells1
3UB+2
Spot removal12
BR+8
1B+5
BR+5
1U+5
1U+2
UU+2
2R+5
UBR+2
3+2
1UU+2
3UB+1
5UU+2
Board wipes4
4+7
5BB+6
4BBB+6
6BB+4
Stax & hate2
1UU+1
3B+1
Edict effects1
3B+2
No cards in Artifact/enchantment removal, Graveyard hate, Land destruction, Protection, Soft interaction
Fetchlands3
+8
+5
+5
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+10
+4
+6
No cards in Dual & shock lands, Fast & check lands
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13
Tempo Control (lockout lethality)+8.9
Commander Synergy (1 groups)+1
Synergy pieces1
1B+1
Win conditions3
XRR+2
2UURR+3
7UU+4
Combat threats3
2U+5
3BB+2
4UB+1
Drain effects1
3B+1
Token generators2
2B+4
2UBR+1
Clone effects1
2+3
No cards in Combo pieces, Sacrifice outlets, Reanimation, Extra turns, Group slug, Damage multipliers, Mass reanimation, Enablers, Alternate win strategies

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Consistency80Mana base77Interaction70

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

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Wizard Tribal31 cards

31 wizard creatures detected. Tribal synergies can create powerful board states.

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Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

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How does your upgraded version compare?

Import your modified Arcane Wizardry to see how your upgrades changed the power level, bracket, and vector profile.