All precons





Commander Precon
20 Ways to Win
Secret Lair Commander(sld)
January 1, 2021
Power level
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence378 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Commander Synergy+3ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators2
No cards in Minor treasure, Other acceleration
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines9
Synergy support1
No cards in Tutors, Wheels, Scry & Surveil
Spot removal5
Board wipes3
Stax & hate1
Protection7
No cards in Counterspells, Artifact/enchantment removal, Graveyard hate, Land destruction, Edict effects, Soft interaction
Dual & shock lands3
Premium utility lands6
Utility lands11
Taplands16
Basic lands2
Other1
No cards in Fetchlands, Fast & check lands
3 Combo Families+24ⓘ
Combat Damage Synergy+19ⓘ
Combo pieces7
Synergy pieces2
Win conditions10
Combat threats3
Sacrifice outlets2
Token generators6
Enablers6
Other3
No cards in Drain effects, Reanimation, Clone effects, Extra turns, Extra combats, Group slug, Damage multipliers, Mass reanimation, Alternate win strategies
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+2-card combo 3→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game Changers 1
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Combo (Commander)18 cards
This deck is built around assembling one or more infinite combo finishes.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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How does a customized list compare?
Import a modified 20 Ways to Win to see how changes affect power level, bracket, and the vector profile.