HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
UR

Malcolm and Kediss WIP

viaArchidektArchidekt·30 views·just now

Power level

9.9±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence674 pts
Strategy ceiling 10.0
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana5
Mana rocks5
Mana dorks1
Treasure generators2
Other acceleration1
Low Land Count−3ⓘ
Tutors7
Draw engines8
Cantrips & burst draw5
Wheels1
Recursion1
Value engines2
Counterspells14
Spot removal5
Stax & hate1
Protection6
Two-Color Mana Base+2ⓘ
Two-Color Powerhouse Lands+1ⓘ
Low Land Count−3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands1
Basic lands2
11 Combo Families+73ⓘ
Tempo Control+20ⓘ
Combo Commander+15ⓘ
Extra Turn Package+5ⓘ
Combo pieces15
Combat threats1
Token generators1
Extra turns1
Other2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5

0.9 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 5
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none

Themes2 total

Counter ControlCore (14 cards)

14 counterspells. Control the stack and protect key win conditions.

,,,,
ComboSupporting (9 cards)

This deck is built around assembling one or more infinite combo finishes.

,,,,

Combos15 total

  • 2-card combos · 5
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • +
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • 3-card combos · 10
  • ++
  • ++
  • +++
    1 setup prereq
  • ++
  • ++

History8 snapshots

Grade

Power9.9→9.9—
BracketB5→B5

Vectors

Velocity
82→83
+1
Consistency
90→90
—
Interaction
93→93
—
Efficiency
76→75
-1
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power10.0→9.9-0.1
BracketB5→B5

Vectors

Velocity
82→82
—
Consistency
89→90
+1
Interaction
93→93
—
Efficiency
76→76
—
Lethality
99→98
-1

Card Changes

Added (1)

Removed (1)

Grade

Power9.9→10.0+0.1
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Grade

Power9.9→9.9—
BracketB5→B5

Vectors

Velocity
83→82
-1
Consistency
89→89
—
Interaction
93→93
—
Efficiency
75→76
+1
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)

Grade

Power10.0→9.9-0.1
BracketB5→B5

Vectors

Velocity
83→83
—
Consistency
88→89
+1
Interaction
93→93
—
Efficiency
75→75
—
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
82→83
+1
Consistency
88→88
—
Interaction
94→93
-1
Efficiency
75→75
—
Lethality
99→99
—

Grade

Power10.0→10.0—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Combos:12→15+3

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
82→82
—
Consistency
88→88
—
Interaction
94→94
—
Efficiency
85→75
-10
Lethality
99→99
—

Card Changes

Removed (3)