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HomeExplore decksCommanders

Legends Matter Deck

viapasted list·26 views·18 days ago

Power level

3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence226 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana4
Mana rocks5
Mana dorks3
Land ramp6
Other acceleration6
Treasure generators1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw8
Wheels1
Scry & Surveil5
Recursion4
Value engines16
Spot removal6
Board wipes1
Stax & hate1
Protection1
Mana Acceleration+12ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands14
Taplands7
Basic lands3
Combat Damage Synergy+12ⓘ
Extra Turn Package+5ⓘ
Synergy pieces4
Combat threats6
Drain effects1
Token generators1
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✓
Extra turns 1
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none

Themes7 total

Legends MatterCore (14 cards)

14 legendary synergies. Legends in the deck grow stronger together.

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Graveyard/ReanimatorCore (12 cards)

12 graveyard synergies. Use the graveyard as a second hand.

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+1/+1 CountersCore (11 cards)

11 counter synergies. Grow creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power3.2→3.6+0.4
BracketB2→B2

Vectors

Velocity
63→74
+11
Consistency
89→88
-1
Interaction
7→20
+13
Efficiency
82→82
—
Lethality
52→53
+1