Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(770 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana18
Mana rocks3
Mana dorks1
Treasure generators2
Other1
Extra turns redundancy (3 effects)+6ⓘ
Tutors4
Draw engines5
Cantrips & burst draw10
Wheels1
Value engines2
Control Strategy Bonus (26.3 interaction cards)+30ⓘ
Counterspells14
Spot removal8
Graveyard hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands4
6 Combo Families (7 lines, Consistency: 94%)+48ⓘ
Tempo Control (lockout lethality)+20ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces10
Win conditions1
Combat threats2
Extra turns2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed97Interaction96Threats96
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✓
Extra turns (3)
✕Mass land denial — none
Themes7 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Voltron5 cards
5 equipment/auras. Stack these on your commander for one-shot commander damage kills.