Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks6
Mana dorks5
Land ramp4
Other acceleration3
Tutors2
Draw engines9
Cantrips & burst draw1
Recursion4
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate2
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands3
Premium utility lands5
Utility lands9
Taplands14
Other1
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 1 damage multiplier+25ⓘ
Combo Commander: Sisay, Weatherlight Captain+15ⓘ
Combo pieces1
Synergy pieces6
Combat threats7
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base92Consistency82Interaction82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter39 cards
39 legendary synergies. Your legends grow stronger together.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.