Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp3
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Draw engines9
Cantrips & burst draw3
Recursion4
Spot removal6
Protection4
Two-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands8
5 Combo Families (5 lines, Consistency: 85%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces8
Synergy pieces10
Win conditions2
Combat threats5
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Mana base75Consistency71
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Elf Tribal25 cards
25 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.