5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp5
Other acceleration3
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion4
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands8
Combat threats7
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base90Interaction84Consistency81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.