Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp4
Treasure generators3
Tutors2
Draw engines13
Cantrips & burst draw7
Value engines1
Counterspells4
Spot removal13
Stax & hate2
Protection1
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands9
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions2
Combat threats7
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency87Mana base87Threats84
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro35 cards
35 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion13 cards
13 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.