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HomeExplore decksCommanders
WBG

Enchanting Undead

viaMoxfieldMoxfield·1 view·1h ago

Power level

5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence414 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana4
Mana rocks1
Mana dorks1
Land ramp6
Other acceleration6
Commander Synergy+1ⓘ
Tutors6
Draw engines6
Cantrips & burst draw2
Recursion6
Value engines7
Synergy support2
Artifact/enchantment removal1
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate3
Edict effects1
Protection4
Mana Acceleration+7ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands8
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions2
Combat threats2
Token generators6
Reanimation1
Enablers1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.8 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →
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Game Changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Enchantments MatterCore (25 cards)

25 enchantment synergy cards. The deck leverages enchantments for incremental advantage.

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Token StrategyCore (11 cards)

11 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.