Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(291 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp2
Other acceleration5
Treasure generators1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
+4
Draw engines7
Cantrips & burst draw8
Recursion3
Value engines4
Other1
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate6
Protection3
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands7
+6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+6
+4
+5
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+21ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions1
Combat threats5
Token generators3
Reanimation1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base85Consistency72Interaction71
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.