6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence439 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks10
Land ramp11
Other acceleration1
Treasure generators1
Commander Synergy (1 group)+1ⓘ
Tutors3
+8
+5
Draw engines1
Cantrips & burst draw5
+5
Wheels1
+8
Recursion3
Value engines16
+1
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (23 sources)+11ⓘ
Dual & shock lands10
+5
+5
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+4
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands4
+4
+2
+2
+4
Combat Damage Synergy+18ⓘ
Synergy pieces4
Win conditions2
Combat threats4
Sacrifice outlets1
Token generators3
Clone effects5
Other4
+1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Clones26 cards
26 clone effects. Copy the best threats on the battlefield.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power6.1→6.2+0.1
BracketB3→B3
Vectors
Velocity
77→84
+7
Consistency
92→92
—
Interaction
24→20
-4
Efficiency
87→87
—
Lethality
92→91
-1
Card Changes
Added (9)
+2
+2
Removed (9)