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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence497 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks3
Land ramp2
Commander Draw Engine+10ⓘ
Tutors7
Draw engines4
Scry & Surveil1
Recursion1
Value engines2
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate2
Protection7
Fetchlands1
Dual & shock lands8
Premium utility lands1
Utility lands8
Taplands2
Basic lands3
8 Combo(s) Detected (Consistency: 88%)+56ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces10
Synergy pieces4
Sacrifice outlets2
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
-1/-1 Counters21 cards
21 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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