Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(185 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion1
Two-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Combo pieces3
Synergy pieces3
Combat threats3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Threats84Mana base75Consistency43
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters40 cards
40 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.