Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence719 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Fast mana22
Mana rocks4
Other acceleration3
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Low Land Count (25/26)+-3ⓘ
Tutors8
Draw engines3
Cantrips & burst draw2
Wheels1
Recursion1
Value engines7
Counterspells4
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (29 sources)+15ⓘ
Two-Color Powerhouse Lands (3)+9ⓘ
Low Land Count (25/26)+-3ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands4
+9
+6
+5
+4
Premium utility lands5
+6
+6
+5
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands2
+1
+1
8 Combo Families (8 lines, Consistency: 88%)+56ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces14
Synergy pieces2
Drain effects4
Token generators3
Reanimation1
Extra turns1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed98Threats98Mana base93
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 13
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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