5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence340 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
+7
Mana rocks2
Mana dorks1
Other acceleration3
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines8
Counterspells1
Artifact/enchantment removal3
Spot removal2
Board wipes1
Mono-Color Mana Base+10ⓘ
Mono-Color Powerhouse Lands+9ⓘ
Dual & shock lands1
+4
Utility lands4
+2
+2
+2
Taplands3
+2
+2
Basic lands1
+27
Combat Damage Synergy+25ⓘ
Commander Synergy+20ⓘ
Combo pieces1
Synergy pieces23
Win conditions3
Combat threats6
Sacrifice outlets1
Drain effects3
Alternate win strategies2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 2→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.