Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(419 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp6
Other acceleration2
Draw engines5
Cantrips & burst draw3
Value engines4
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate2
Protection5
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands9
2 Combo(s) Detected (Consistency: 79%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces3
Win conditions5
Combat threats6
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats93Mana base86Speed73
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal20 cards
20 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.