Enchantress Deck

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Commander
No commander provided
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence443 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks2
Land ramp2
Other acceleration3
Tutors5
Draw engines10
Cantrips & burst draw1
Recursion6
Value engines2
Artifact/enchantment removal1
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate3
Protection6
Mana Acceleration+5
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands3
Basic lands2
1 Combo(s) Detected (Consistency: 100%)+25
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25
Combo pieces2
Win conditions2
Combat threats5
Token generators2
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress17 cards

17 enchantment synergy cards. Deck rewards you for casting enchantments.

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Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Voltron10 cards

10 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos1 total

  • 2-card combo · 1
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