Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration4
Tutors8
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal6
Stax & hate1
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands4
Utility lands6
Taplands7
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 84%)+23ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats88Mana base78Consistency71
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.