Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(294 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks16
Land ramp4
Other acceleration2
Tutors7
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines4
Spot removal8
Graveyard hate1
Stax & hate1
Protection1
Mana Acceleration (27 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 1 evasion enabler+25ⓘ
Commander Synergy (2 groups)+10ⓘ
Synergy pieces6
Win conditions5
Combat threats10
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed88Threats88Mana base75
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.