5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence378 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks13
Land ramp3
Other acceleration2
Other1
Commander Synergy+1ⓘ
Tutors5
Draw engines4
Cantrips & burst draw3
Scry & Surveil1
Recursion6
Value engines4
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate1
Edict effects1
Protection1
Mana Acceleration+10ⓘ
Two-Color Mana Base+10ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+24ⓘ
Commander Synergy+14ⓘ
Combo pieces2
Synergy pieces12
Win conditions3
Combat threats8
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
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2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Elf Tribal31 cards
31 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.