Tergrid, God of Fright / Tergrid's Lantern

2.2±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(108 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Other acceleration1
Treasure generators1
Mono-Color Mana Base (no fixing needed)+25
Mono-Color Powerhouse Lands (1)+3
Dual & shock lands1
Taplands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.2 (Bracket 1)+Game Changers Bracket 3
Mana base70Interaction48Speed39
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Discard33 cards

33 discard synergies. Empty opponents' hands while gaining value.

Stax18 cards

18 stax pieces. Tax and restrict opponents' resources while breaking parity.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.