Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators1
Draw engines8
Cantrips & burst draw4
Wheels1
Value engines4
Counterspells3
Spot removal5
Graveyard hate1
Board wipes9
Stax & hate1
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands10
Combat Damage Synergy: token package, 2 extra combats, 5 haste enablers, 4 evasion enablers, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+12.8ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction94Mana base87Threats60
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.