Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(517 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Fast mana9
Tutors12
Draw engines3
Cantrips & burst draw2
Value engines3
Control Strategy Bonus (12.2 interaction cards)+21ⓘ
Spot removal7
Graveyard hate1
Land destruction2
Board wipes3
Stax & hate2
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands3
Utility lands13
Taplands4
Tempo Control (lockout lethality)+6.2ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Synergy pieces1
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base97Speed92Interaction89
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Mass land denial (3)
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.