Commander
3.3±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(195 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana dorks4
Land ramp6
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw12
Recursion12
Value engines2
Spot removal6
Board wipes2
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
High Land Count (47)+-10ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands8
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces11
Combat threats1
Sacrifice outlets3
Drain effects3
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base93Consistency69Threats67
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
Mill22 cards
22 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.