Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(250 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp8
Other acceleration3
Draw engines6
Cantrips & burst draw6
Recursion2
Counterspells5
Spot removal8
Protection1
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands11
Taplands2
Combat Damage Synergy: 4 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats6
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base76Speed75Interaction63
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Artifacts (Commander)17 cards
This deck synergizes with artifacts as a primary resource.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.