Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(470 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Low Land Count (31/32)+-3ⓘ
Tutors13
Draw engines4
Recursion2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Stax & hate8
Low Land Count (31/32)+-3ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+18ⓘ
Combo pieces8
Synergy pieces1
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats95Consistency88Interaction85
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.