Commander
No commander provided3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(175 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Mana rocks4
Mana dorks1
Land ramp4
Tutors2
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal8
Stax & hate4
Protection2
Fetchlands3
Basic lands1
Plains+35
Combat Damage Synergy: token package, aristocrats engine, 3 damage multipliers+23ⓘ
Combat threats1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction52Mana base50Speed49
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron36 cards
36 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.