Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp12
Other acceleration1
Treasure generators1
Commander Draw Engine (The Gitrog Monster provides card draw)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Tutors1
Draw engines1
Cantrips & burst draw3
Recursion10
Value engines1
Spot removal5
Board wipes3
Protection1
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands6
1 Combo(s) Detected (Consistency: 39%)+17ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+12ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed88Mana base86Consistency82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.