The Gitrog Monster

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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence375 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp12
Other acceleration1
Treasure generators1
Commander Draw Engine+15
Commander Synergy+8
Tutors1
Draw engines1
Cantrips & burst draw3
Recursion10
Value engines1
Spot removal5
Board wipes3
Protection1
Mana Acceleration+11
Two-Color Powerhouse Lands (1)+1
Fetchlands4
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands6
Basic lands2
1 Combo(s) Detected (Consistency: 39%)+17
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+12
Commander Synergy+8
Combo pieces1
Synergy pieces5
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Landfall16 cards

16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Graveyard/Reanimator12 cards

12 graveyard synergies. Use your graveyard as a second hand.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

  • 2-card combo · 1
  • +