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HomeExplore decksCommanders
R

Public Enemy Number One!

viaArchidektArchidekt·67 views·1 day ago

Power level

3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence224 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Treasure generators12
Other acceleration3
Other1
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Wheels3
Scry & Surveil1
Recursion2
Value engines8
Synergy support1
Other1
Counterspells1
Artifact/enchantment removal2
Spot removal6
Stax & hate3
Protection3
Mono-Color Mana Base+10ⓘ
Mono-Color Powerhouse Lands+7ⓘ
Utility lands4
Basic lands1
Combat Damage Synergy+20ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats8
Sacrifice outlets3
Token generators11
Group slug3
Enablers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2

0.5 above Bracket 1 ceiling (3)

1.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

AggroCore (25 cards)

25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Artifacts MatterCore (15 cards)

15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,
Go-Wide / WeeniesCore (15 cards)

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power3.5→3.5—
BracketB2→B2

Vectors

Velocity
76→76
—
Consistency
54→54
—
Interaction
54→48
-6
Efficiency
58→58
—
Lethality
84→86
+2

Grade

Power4.4→3.5-0.9
BracketB2→B2

Vectors

Velocity
88→76
-12
Consistency
57→54
-3
Interaction
30→54
+24
Efficiency
64→58
-6
Lethality
82→84
+2

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
89→88
-1
Consistency
54→57
+3
Interaction
50→30
-20
Efficiency
70→64
-6
Lethality
81→82
+1

Card Changes

Added (7)

Removed (6)