Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(474 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp4
Other acceleration4
Tutors1
Draw engines7
Value engines5
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands15
Premium utility lands14
Utility lands6
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+9ⓘ
Combo pieces5
Synergy pieces2
Drain effects1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base98Threats86Speed81
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress16 cards
16 enchantment synergy cards. Deck rewards you for casting enchantments.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.