Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(292 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Other acceleration2
Treasure generators2
Draw engines10
Cantrips & burst draw3
Value engines5
Spot removal13
Graveyard hate4
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+23ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Combat Damage Synergy: token swarm strategy, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions2
Combat threats5
Sacrifice outlets5
Drain effects4
Token generators4
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats88Interaction86Mana base75
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter41 cards
41 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.