Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence200 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw9
Value engines5
Counterspells2
Spot removal12
Board wipes2
Stax & hate3
Protection3
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+4
+4
+4
+4
+4
Other1
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators3
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction84Mana base79Threats65
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro (Commander)3 cards
This deck is built for aggressive, combat-focused gameplay.
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Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
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Spider Tribal22 cards
22 spider creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.