Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(239 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks3
Other acceleration2
Low Land Count (7/32)+-63ⓘ
Tutors1
Draw engines4
Cantrips & burst draw15
Wheels1
Counterspells4
Spot removal7
Graveyard hate1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+117ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (7/32)+-63ⓘ
Utility lands5
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Synergy pieces4
Win conditions1
Token generators1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base70Interaction62Speed44
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.