Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(356 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks5
Mana dorks2
Draw engines8
Cantrips & burst draw1
Spot removal4
Board wipes2
Stax & hate5
Protection2
32 Combo(s) Detected (Consistency: 36%)+122ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces17
Synergy pieces1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Mana base70Interaction45
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Tap / Untap21 cards
21 tap/untap synergies. Generate extra value from activated abilities.
Wizard Tribal15 cards
15 wizard creatures detected. Tribal synergies can create powerful board states.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos32 total
- Dramatic Reversal+Isochron Scepter
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Kelpie Guide
- Kelpie Guide+Freed from the Real
- Ioreth of the Healing House+Aphetto Alchemist
- Ioreth of the Healing House+Forensic Researcher
- Unctus, Grand Metatect+Aphetto Alchemist
- Ioreth of the Healing House+Fatestitcher
- Illusionist's Bracers+Aphetto Alchemist
- Kelpie Guide+Pemmin's Aura