Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Deterministic combo lines—,
High confidence(205 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Mana dorks1
Land ramp2
Other acceleration1
Tutors10
Draw engines5
Cantrips & burst draw3
Recursion4
+1
Value engines3
Other1
Spot removal7
+5
+4
Board wipes1
Protection6
Fetchlands1
+8
Dual & shock lands7
+6
+6
+6
+4
+4
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands9
+3
+3
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Combo pieces1
Synergy pieces17
Win conditions4
Combat threats10
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+2-card combo→ Bracket 3
Mana base87Threats85Consistency79
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Voltron (Commander)23 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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