Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(494 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks3
Land ramp7
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+11ⓘ
Draw engines4
Cantrips & burst draw8
Recursion5
Value engines4
Spot removal13
Board wipes1
Stax & hate1
Edict effects1
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands8
Dual & shock lands19
Premium utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces6
Win conditions4
Drain effects1
Token generators5
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base98Interaction82Threats82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas24 cards
24 sagas. Multi-chapter enchantments for incremental value.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.