Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Mana dorks3
Land ramp2
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Value engines2
Counterspells3
Spot removal8
Artifact/enchantment removal2
Board wipes2
Stax & hate2
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Premium utility lands3
+6
+5
+4
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands5
+6
+4
+7
+6
+5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Najeela, the Blade-Blossom+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces12
Combat threats8
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Interaction89Speed75
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Warrior Tribal10 cards
10 warrior creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.