5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence326 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration1
Commander Draw Engine (Clavileño, First of the Blessed provides card draw)+10ⓘ
Tutors1
Draw engines4
Cantrips & burst draw8
Recursion6
Value engines7
Spot removal7
Stax & hate2
Edict effects4
Protection1
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
+5
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands5
+3
+2
+2
+2
Basic lands2
+7
+16
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces13
Win conditions2
Combat threats5
Drain effects2
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats96Consistency73Mana base69
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Vampire Tribal23 cards
23 vampire creatures detected. Tribal synergies can create powerful board states.
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History2 snapshots
Grade
Power5.0→5.0—
BracketB3→B3
Vectors
Velocity
37→43
+6
Consistency
66→73
+7
Interaction
39→39
—
Efficiency
75→69
-6
Lethality
96→96
—
Card Changes
Added (2)
Removed (1)
Grade
Power5.0→5.0—
BracketB3→B3
Vectors
Velocity
37→37
—
Consistency
67→66
-1
Interaction
39→39
—
Efficiency
75→75
—
Lethality
96→96
—
Card Changes
Added (2)
Removed (2)